NSL for openBVE 0.9.x
series
New
features
If you have been looking at http://www.twitter.com/nslforopenBVE,
you might have seen my tweets about new features in 0.9.
Here's the list of all my tweets:
After I'm offline, I'll be updating via SMS to my personal
account at @joeyfjj with the #nslforopenbve tag, on new features
next release!
http://twitter.com/nslforopenbve/status/11945472411
In the next couple of tweets, I will run through the new
features in #BVESG #NSLforopenBVE .
http://twitter.com/joeyfjj/status/11948357279
There's the HHPSDs and 2nd generation FHPSDs... #BVESG
#NSLforopenBVE
http://twitter.com/joeyfjj/status/11948472807
If you have played some BVE2 or openBVE routes before, you might
have seen markers before, - they are the... [Cont>] #BVESG
#NSLforopenBVE
http://twitter.com/joeyfjj/status/11948775556
[>Cont] small images seen at the top right corner. I have
implemented them to form what I believe is a world first. #BVESG
#NSLforopenBVE
http://twitter.com/joeyfjj/status/11948938582
Randomisation will be re-introduced. Look forward to randomised
trains, and timing, present in past releases[>>] #BVESG
#NSLforopenBVE
http://twitter.com/joeyfjj/status/11949137950
[>>] and if possible, also, .fog commands to simulate
weather, and position of static passing trains. #BVESG
#NSLforopenBVE
http://twitter.com/joeyfjj/status/11949251370
Details will be posted on the blog as soon as they are
finalised. That's all for now. #GoodNight! [#BVESG
#NSLforopenBVE]
http://twitter.com/joeyfjj/status/11949383957
I forgot - next release is 0.9.x. Once crossovers are complete
it will be 1.0.x. #BVESG #NSLforopenBVE
http://twitter.com/joeyfjj/status/11949441545
Screenshots
Here are some screenshots showing the entrance to Bishan Depot
in heavy rain/fog.


